Close GUI if ESC is pressed when GUI is open and emulation window has focus. – Bring GUI window on top if emulation window gets left mouse button double click or F12 (or configured GUI key) key press and GUI is open. Data path = default path where config files, logs, statefiles etc are loaded and saved. – Added custom data path configuration to Paths panel. – Added Disable keyboard and Disable game controllers when mouse not captured options to Pri & Extensions panel. – uaegfx and hardware emulated RTG board and emulation window smaller than RTG resolution: part of right or bottom of display was clipped. – ROM rescan in ini mode didn’t clear previously detected ROMs. – Prometheus PCI bridge PCI config space byte wide access endian swap fix. – Picasso IV flash ROM emulation support. – On the fly switch from AGA to OCS/ECS and then back didn’t always restore original AGA background color. – Notification icon -> Floppy drives: DF1, DF2 and DF3 selected image from DF0: – Mounting executable as HD floppy image created broken disk structure if file was larger than 1329664 bytes. Image was accepted if drive was 3.5″ HD drive. – Inserting supported non-Amiga formatted disk image (for example PC DOS formatted disk image) in standard Amiga 3.5″ DD drive was rejected, drive compatibility check didn’t accept standard 3.5″ DD drive. – Fixed possible crash in floppy emulation and when exiting GUI. – D3D11 mode scanlines/masks are not affected by scaling anymore. – A600 non-expanded Quickstart incorrectly had RTC enabled. – Multiple chipset emulation (bitplanes, sprites, blitter) bug fixes. Smooth Copper / Up front demo specific hack is (finally!) not needed anymore and was removed. – VHPOSW/VPOSW mid-screen vertical and horizontal changes are now more accurately emulated. – Serial port and inter-process serial port was unreliable in accurate modes. – SCSI CD command READ TOC, format type 0 returned invalid data. – “Remove interlace artifacts” was unreliable and caused graphics corruption in accurate modes. – Integer scaling works correctly in Overscan+ and higher modes. – AGA-only sprite buffer overflow that can cause random side-effects.
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